Unfortunately it gets obsoleted when outrange starts getting obsolete and you have to switch to a ship with more turrets. Inhibitor cannons have nice DPS-to-space ratios but require a lot of gun slots, which is the main thing Weapons Kestrel gives (18 front-facing gun slots!). Weapons Kestrel with tons of inhibitors and only a single anti-missile turret is awesome. I haven’t tried using the weapons kestrel or inhibitor cannons much so I’ll give that a try. I generally don't, though as noted this is a single-player game and this is certainly something you could put in your own personal ruleset. I don’t know if you allow fighters/drones in your solo runs, but the korath fighters/drones have good survivability when used to instantly overheat isolated ships, allowing you to even take down quarg with a human carrier. I haven't tried overheating at all can you provide a sub-guide for this? My own experience with attempts at overheating have generally been trying to get that short-ranged fuel-burning weapon, but it requires packing on a good amount of ramscoops and/or fuel tanks. Flamethrowers are fast and replenishable, and overheating can be used to isolate enemies without even having to cheese the AI’s inexplicable border – overheat one ship then kite the rest away, return, overheat it again, and tow it away until the rest catch up before repeating. I was surprised you don’t mention using overheating, as it’s one of my favorite ways to defeat superior ships. #ENDLESS SKY SHIPS LIST KOR PLUS#I’ve had my best luck with dreadnaughts, 349s, and punishers (which are surprisingly fast with korath engines!), plus solifuges and carriers if I want fighters. I usually mess around designing solo ships and maxing them out before starting any of the storylines (I’ll absolutely give that single wardragon some help so I can get that punisher immediately). I love messing around with combinations of pulling and pushing weapons to separate enemies. Great post! I play solo too and use similar strategies.
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